During my studies at stuttgart media university, I gained experience in the field of 360° videography and virtual reality.
In collaboration with the chamber orchestra stuttgart, my colleagues and I created a 360° interactive audiovisual experience. The production took place over the course of several months and included recording three concerts of the orchestra and several rehearsals.
The final output were multiple 360° recordings of segments of the concerts, that were mastered as 8K spherical video including spatial ambisonic audio. One of the recordings was also integrated into a game engine that allowed interactive control of the instruments loudness inside a virtual reality environment.
Behind the scenes of the 360° recordings